PES 2008 is a proprietary adaptive AI system entitled Teamvision. Unique to the
Konami game, Teamvision is a sophisticated AI programming that learns and adapts
according to an individuals style of play. As such, it will learn new ways to
build attacks and to counter specific movements and previous attacking or
defensive errors, ensuring games are more in line with the tactical but flowing
nature of the real thing.
With the Pro Evolution Soccer series renowned for its fluid, realistic gameplay,
the new game builds on the implementation of Teamvision with additional key
advances. As with previous releases since its inception in 1996, the ball is
again treated as a separate entity, with the timing of shots entirely down to
the player, while the new AI ensures that defenders work to close down space and
block efforts on goal. Similarly, distribution of passes works along the same
lines, with players using the space available to them to switch the ball. Close
control has also been enhanced with more control when dribbling the ball, and a
number of subtle moves added to bypass defenders and move the ball into space.
Working in conjunction with the Teamvision system, every aspect of Pro Evolution
Soccer 2008s on-field play has been reworked and fine-tuned to create the
balanced and strategic play of a high stakes match. Set-pieces have been
improved, with full control given over the number of players and the position of
the defensive wall. A wider range of set piece options are also available to
make use of specific talents within the team.
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