Great War at Sea Airships
Great War at Sea Airships Product Description
Airships expands on the popular Zeppelins supplement to the Great War at Sea series of wargames. The expansion includes 10 scenarios of events that did or could have happened during World War I.
Great War at Sea is played on two maps: operational and tactical. Fleets move on the operational map until contact is made. At that time, ships of the respective fleets are put on the tactical map where the fighting is resolved ship to ship. All capital ships are portrayed, as are squadrons of destroyers. For World War II fans, the Second World War at Sea system uses similar rules. Players who master one system can easily learn the other.
The Great War at Sea system is vast, with many modules available. Each module focuses on a particular theme and provide counters, maps and scenarios to play. There are two types of modules, the core and the supplements. Core games are complete by themselves, with everything needed to play. Supplements expand on the core modules, bringing new scenarios and unit types to the game, but require one or more core module to play.
Airships is not complete by itself, ownership of Jutland, Mediterranean and Zeppelins is required to play. Some scenarios also require US Navy Plan Gold, Sea of Troubles and Dreadnoughts.
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