atman has the standard attack, defense and damage combat symbols and can shoot a single target from up to five squares away. Naturally, Batman has the Batman Ally team ability, which lets him use Stealth. If you’re planning to include Batman on your force, he can be played at either 100 or 50 points, with his 50-point starting line coming in at click 4. Additionally, if you want to include Batman on a themed team, he has the Batman Family, Gotham City, Martial Artist, and Metropolis keywords available as options.
Batman has a pair of traits, the first of which is World’s Finest Heroes. World’s Finest Heroes lets Batman use Probability Control if he’s adjacent to a friendly character named Superman. However, he can only use Probability Control to reroll an opposing character’s attack roll. The second trait is Need an Equipment Drop at My Location, which lets you include the #S100 Weapon Drop on your force without paying its cost and adds some extra tools to Batman’s arsenal as needed. We’ll go into more detail later on the Weapon Drop, which is included in the DC Comics HeroClix: World’s Finest Fast Forces pack, but for now let’s continue looking at Batman’s dial.
On Batman’s first four clicks he starts with a pair of special powers that work well with one another. The first special power, Peak of Human Conditioning, lets Batman use Running Shot when he has no action tokens and Charge when he has one action token. When Batman has two action tokens, he can use Sidestep. Since Batman has the standard defense symbol, he would normally be open to taking pushing damage if he is marked with more than one action token but his second special power, World’s Toughest, lets him ignore that damage by granting him Willpower and Toughness to absorb some damage dealt to him. The rest of Batman’s power set includes Incapacitate, Leap/Climb, Super Senses, and Outwit.