Please note: this is the NTSC version of the game which is compatible with PAL systems.
Any future DLC may require a US PSN account.
A first-person oriented hunting game with action integrated into the storyline and mission play, Cabela's Big Game Hunter 2010 challenges players to hone their skills as hunters, trackers and outdoorsmen in a quest to join a the world's most exclusive hunting club. In order to do this players take on a series of hunting challenges and mini-games armed with their wits and a diverse arsenal of weapons that they will use against both big and small game from around the globe.
In Cabela's Big Game Hunter 2010, players step into the camouflaged shoes of Jack Wilde. A young, confident and skilled hunter and outdoorsman, his potential has been recognized by the mysterious "Orion Order," an ultra-exclusive hunting club with international connections. Even though Jack is still green, the powers that be at Orion are willing to give him a shot at joining, but first he must prove himself worthy. Jack jumps at this once-in-a-lifetime opportunity. His test is made up of a series of membership trials against big game and small, in various environments and conditions and utilizing a variety of weapons, skills and techniques.
Cabela's Big Game Hunter 2010 is played from a first-person perspective featuring a combination of mission play and mini-games that make up the already mentioned hunting trials. Players are guided through structured mission play by their in-game sponsor who contacts them, points them in the right direction and offers tips and warnings in the field as the hunt makes its way across the globe. In each hunt players are graded on a variety of skills ranging from safe navigation across dangerous wilderness terrain, animal tracking, and their abilities at stalking from cover and making clean, efficient kills. Players track game and find their way around the environment using "Hunter's Sense," a type of bullet time in which evidence of animals, varied available cover options to shoot from, specific animal locations and their level of alertness can be seen in a temporarily, slowed down view with on-screen color-coated indicators revealing each. More rapid player movement, including sprint functionality, is available in regular view. Once an animal is sighted in the players weapon scope varying possible point totals are visible on the animal according to where it might be hit with a projectile. These include strikes to the heart, spine, lung and head. During hunts players can quickly and easily change weapons at the push of a button as the trophy animal persuaded requires. In-game weapons range from a variety of rifles, pistols, bows and more which can be unlocked as the game progresses. The ability to correctly use all graded skills gains the player points and medals for each animal players are tasked to bag.
- Story based action with story written by Brian Andrew Gomez, with 'Clive Barker's Jericho' as co-creator, director and writer.
- Comprehensive reward system will give instantaneous feedback for your performance. Use cover points to earn high scores and earn club points to unlock new areas.
- Incredible terrain challenges including sheer cliff faces, escape avalanches and cross raging streams.
- VITALS Shooting Mechanic simulates controlled breathing, enabling you to dial in your crosshairs and lock on for the perfect shot.
- Mini-games featuring fast-paced hunting action of waterfowl, upland birds, small game.